KNU_SpaceShooter/Assets/02_Scripts/WeaponController.cs
2024-09-12 14:47:41 +09:00

36 lines
981 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Cinemachine;
[RequireComponent(typeof(AudioSource))]
public class WeaponController : MonoBehaviour
{
[SerializeField] private GameObject bulletPrefab;
[SerializeField] private Transform firePos;
[SerializeField] private AudioClip fireSfx;
private CinemachineImpulseSource impluse;
private new AudioSource audio;
void Start()
{
audio = GetComponent<AudioSource>();
impluse = GetComponent<CinemachineImpulseSource>();
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
// 총알 생성 : bulletPrefab을 왼쪽 마우스 버튼 클릭할 때 마다 생성
// Instantiate(생성할프리팹, 위치, 각도)
Instantiate(bulletPrefab, firePos.position, firePos.rotation);
// 총소리 사운드 재생
audio.PlayOneShot(fireSfx, 0.8f);
}
}
}