41 lines
878 B
C#
41 lines
878 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class PlayerController : MonoBehaviour
|
|
{
|
|
private float h;
|
|
private float v;
|
|
|
|
public float moveSpeed = 5.0f;
|
|
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
h = Input.GetAxis("Horizontal"); // 1차원 연속값 -1.0 ~ 0.0 ~ +1.0
|
|
v = Input.GetAxis("Vertical"); // -1.0f ~ 0.0f ~ +1.0f
|
|
|
|
// 벡터의 덧셈연산 => 벡터의 정규화 (Vector Normalized)
|
|
Vector3 moveDir = (Vector3.forward * v) + (Vector3.right * h);
|
|
transform.Translate(moveDir.normalized * Time.deltaTime * moveSpeed);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Vector3.forward = Vector3(0, 0, 1)
|
|
Vector3.up = Vector3(0, 1, 0)
|
|
Vector3.right = Vector3(1, 0, 0)
|
|
|
|
Vector3.one = Vector3(1, 1, 1)
|
|
Vector3.zero = Vector3(0, 0, 0)
|
|
*/
|
|
|
|
|
|
/*
|
|
벡터의 덧셈연산
|
|
|
|
*/ |