32 lines
601 B
C#
32 lines
601 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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private float h;
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private float v;
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void Start()
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{
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}
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void Update()
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{
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h = Input.GetAxis("Horizontal"); // 1차원 연속값 -1.0 ~ 0.0 ~ +1.0
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Debug.Log("h=" + h);
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transform.Translate(Vector3.forward * 0.01f);
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}
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}
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/*
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Vector3.forward = Vector3(0, 0, 1)
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Vector3.up = Vector3(0, 1, 0)
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Vector3.right = Vector3(1, 0, 0)
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Vector3.one = Vector3(1, 1, 1)
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Vector3.zero = Vector3(0, 0, 0)
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*/
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