KNU_SpaceShooter/Assets/02_Scripts/Barrel.cs
2024-09-12 14:23:59 +09:00

20 lines
319 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Barrel : MonoBehaviour
{
private GameObject expEffect;
void Start()
{
expEffect = Resources.Load<GameObject>("BigExplosion");
}
// Update is called once per frame
void Update()
{
}
}