KNU_SpaceShooter/Assets/03_Prefabs/ParticlePack/Shared/Ramps/Runtime/RampAsset.cs
2024-09-12 14:02:37 +09:00

14 lines
323 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class RampAsset : ScriptableObject
{
public Gradient gradient = new Gradient();
public int size = 16;
public bool up = false;
public bool overwriteExisting = true;
}