36 lines
775 B
C#
36 lines
775 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RemoveBullet : MonoBehaviour
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{
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[SerializeField] private GameObject sparkEffect;
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void OnCollisionEnter(Collision coll)
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{
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// Garbage Collection
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// if (coll.collider.tag == "BULLET")
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if (coll.collider.CompareTag("BULLET"))
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{
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Destroy(coll.gameObject);
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}
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}
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// 충돌 콜백함수
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/*
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# Collider의 Is Trigger 언체크
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OnCollisionEnter --- 1
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OnCollisionStay --- n
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OnCollisionExit --- 1
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# Collider의 Is Trigger 체크
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OnTriggerEnter --- 1
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OnTriggerStay --- n
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OnTriggerExit --- 1
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*/
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}
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