KNU_SpaceShooter/Assets/02_Scripts/RemoveBullet.cs
2024-09-12 13:05:56 +09:00

34 lines
721 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RemoveBullet : MonoBehaviour
{
void OnCollisionEnter(Collision coll)
{
// Garbage Collection
// if (coll.collider.tag == "BULLET")
if (coll.collider.CompareTag("BULLET"))
{
Destroy(coll.gameObject);
}
}
// 충돌 콜백함수
/*
# Collider의 Is Trigger 언체크
OnCollisionEnter --- 1
OnCollisionStay --- n
OnCollisionExit --- 1
# Collider의 Is Trigger 체크
OnTriggerEnter --- 1
OnTriggerStay --- n
OnTriggerExit --- 1
*/
}