KNU_SpaceShooter/Assets/02_Scripts/Barrel.cs
2024-09-12 14:26:13 +09:00

26 lines
463 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Barrel : MonoBehaviour
{
private GameObject expEffect;
private int hitCount = 0;
void Start()
{
expEffect = Resources.Load<GameObject>("BigExplosion");
}
void OnCollisionEnter(Collision coll)
{
if (coll.collider.CompareTag("BULLET"))
{
if (++hitCount == 3)
{
}
}
}
}