KNU_SpaceShooter/Assets/02_Scripts/MonsterController.cs
2024-09-12 16:32:10 +09:00

58 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterController : MonoBehaviour
{
public enum State
{
IDLE, TRACE, ATTACK, DIE
}
public State monsterState;
public float attackDist = 2.0f;
public float traceDist = 10.0f;
public bool isDie = false;
public Transform playerTr, monsterTr;
// Start is called before the first frame update
void Start()
{
playerTr = GameObject.Find("Player").GetComponent<Transform>();
monsterTr = transform;
StartCoroutine(CheckMonsterState());
}
IEnumerator CheckMonsterState()
{
while (!isDie)
{
// 거리 계산
float distance = Vector3.Distance(playerTr.position, monsterTr.position);
if (distance <= attackDist)
{
monsterState = State.ATTACK;
}
else if (distance <= traceDist)
{
monsterState = State.TRACE;
}
else
{
monsterState = State.IDLE;
}
yield return new WaitForSeconds(0.3f);
}
}
IEnumerator MonsterAction()
{
}
}