44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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private float h;
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private float v;
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private float r;
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[SerializeField] private float moveSpeed = 5.0f;
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[SerializeField] private float turnSpeed = 200.0f;
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void Start()
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{
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}
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void Update()
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{
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h = Input.GetAxis("Horizontal"); // 1차원 연속값 -1.0 ~ 0.0 ~ +1.0
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v = Input.GetAxis("Vertical"); // -1.0f ~ 0.0f ~ +1.0f
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r = Input.GetAxis("Mouse X"); // 마우스의 X축 이동 변위값(Delta Value)
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// 벡터의 덧셈연산 => 벡터의 정규화 (Vector Normalized)
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Vector3 moveDir = (Vector3.forward * v) + (Vector3.right * h);
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transform.Translate(moveDir.normalized * Time.deltaTime * moveSpeed);
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}
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}
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/*
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Vector3.forward = Vector3(0, 0, 1)
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Vector3.up = Vector3(0, 1, 0)
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Vector3.right = Vector3(1, 0, 0)
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Vector3.one = Vector3(1, 1, 1)
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Vector3.zero = Vector3(0, 0, 0)
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*/
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/*
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벡터의 덧셈연산
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*/ |