using System.Collections; using System.Collections.Generic; using UnityEngine; public class RemoveBullet : MonoBehaviour { void OnCollisionEnter(Collision coll) { // Garbage Collection // if (coll.collider.tag == "BULLET") if (coll.collider.CompareTag("BULLET")) { Destroy(coll.gameObject); } } // 충돌 콜백함수 /* # Collider의 Is Trigger 언체크 OnCollisionEnter --- 1 OnCollisionStay --- n OnCollisionExit --- 1 # Collider의 Is Trigger 체크 OnTriggerEnter --- 1 OnTriggerStay --- n OnTriggerExit --- 1 */ }