using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { private float h; private float v; void Start() { } void Update() { h = Input.GetAxis("Horizontal"); // 1차원 연속값 -1.0 ~ 0.0 ~ +1.0 v = Input.GetAxis("Vertical"); // -1.0f ~ 0.0f ~ +1.0f // Debug.Log("h=" + h + " v=" + v); Debug.Log($"h={h} / v={v}"); // transform.Translate(Vector3.forward * v * 0.05f); // transform.Translate(Vector3.right * h * 0.05f); // 벡터의 덧셈연산 => 벡터의 정규화 (Vector Normalized) Vector3 moveDir = (Vector3.forward * v) + (Vector3.right * h); transform.Translate(moveDir.normalized * Time.deltaTime * 5.0f); } } /* Vector3.forward = Vector3(0, 0, 1) Vector3.up = Vector3(0, 1, 0) Vector3.right = Vector3(1, 0, 0) Vector3.one = Vector3(1, 1, 1) Vector3.zero = Vector3(0, 0, 0) */ /* 벡터의 덧셈연산 */