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@ -55,7 +55,13 @@ public class WeaponController : MonoBehaviour
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Random.Range(0, 10) : 0, 1, 2, ..., 9
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Random.Range(0, 10) : 0, 1, 2, ..., 9
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Random.Range(0.0f, 10.0f) : 0.0f ~ 10.0f
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Random.Range(0.0f, 10.0f) : 0.0f ~ 10.0f
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*/
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*/
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Vector2 offset = new Vector2(Random.Range(0, 2), Random.Range(0, 2))
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Vector2 offset = new Vector2(Random.Range(0, 2), Random.Range(0, 2)) * 0.5f;
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// 텍스처의 오프셋 변경
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muzzleFlash.material.mainTextureOffset = offset;
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// 스케일 변경
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Vector3 scale = Vector3.one * Random.Range(1.0f, 3.0f);
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muzzleFlash.transform.localScale = scale;
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// Waiting...
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// Waiting...
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yield return new WaitForSeconds(0.2f);
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yield return new WaitForSeconds(0.2f);
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