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@ -9,6 +9,8 @@ public class MonsterController : MonoBehaviour
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IDLE, TRACE, ATTACK, DIE
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IDLE, TRACE, ATTACK, DIE
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}
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}
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public State monsterState;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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