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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using Unity.Cinemachine;
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using Unity.Cinemachine;
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using System;
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using System;
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using Random = UnityEngine.Random;
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[RequireComponent(typeof(AudioSource))]
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[RequireComponent(typeof(AudioSource))]
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public class WeaponController : MonoBehaviour
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public class WeaponController : MonoBehaviour
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@ -48,6 +49,14 @@ public class WeaponController : MonoBehaviour
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//MuzzleFlash 활성화
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//MuzzleFlash 활성화
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muzzleFlash.enabled = true;
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muzzleFlash.enabled = true;
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// 텍스처의 Offset 값을 추출 (0, 0), (0.5, 0), (0.5, 0.5), (0, 0.5) => 0, 0.5
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// 난수 발생
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/*
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Random.Range(0, 10) : 0, 1, 2, ..., 9
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Random.Range(0.0f, 10.0f) : 0.0f ~ 10.0f
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*/
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Vector2 offset = new Vector2(Random.Range(0, 2), Random.Range(0, 2))
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// Waiting...
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// Waiting...
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yield return new WaitForSeconds(0.2f);
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yield return new WaitForSeconds(0.2f);
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