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@ -16,9 +16,10 @@ public class PlayerController : MonoBehaviour
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{
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h = Input.GetAxis("Horizontal"); // 1차원 연속값 -1.0 ~ 0.0 ~ +1.0
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v = Input.GetAxis("Vertical"); // -1.0f ~ 0.0f ~ +1.0f
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Debug.Log("h=" + h + " v=" + v);
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// Debug.Log("h=" + h + " v=" + v);
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Debug.Log($"h={h} / v={v}");
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transform.Translate(Vector3.forward * 0.01f);
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transform.Translate(Vector3.forward * v * 0.01f);
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}
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}
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