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@ -52,6 +52,24 @@ public class MonsterController : MonoBehaviour
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IEnumerator MonsterAction()
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{
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while (!isDie)
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{
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switch (monsterState)
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{
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case State.IDLE:
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break;
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case State.TRACE:
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break;
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case State.ATTACK:
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break;
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case State.DIE:
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break;
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}
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yield return new WaitForSeconds(0.3f);
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}
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}
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}
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