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@ -10,16 +10,43 @@ public class MonsterController : MonoBehaviour
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}
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public State monsterState;
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public float attackDist = 2.0f;
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public float traceDist = 10.0f;
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public bool isDie = false;
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public Transform playerTr, monsterTr;
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// Start is called before the first frame update
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void Start()
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{
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playerTr = GameObject.Find("Player").GetComponent<Transform>();
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monsterTr = transform;
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}
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// Update is called once per frame
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void Update()
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IEnumerator CheckMonsterState()
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{
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while (!isDie)
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{
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// 거리 계산
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float distance = Vector3.Distance(playerTr.position, monsterTr.position);
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if (distance <= attackDist)
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{
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monsterState = State.ATTACK;
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}
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else if (distance <= traceDist)
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{
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monsterState = State.TRACE;
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}
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else
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{
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monsterState = State.IDLE;
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}
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yield return new WaitForSeconds(0.3f);
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}
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}
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}
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}
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