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@ -809,6 +809,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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moveSpeed: 8
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moveSpeed: 8
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turnSpeed: 200
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turnSpeed: 200
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animator: {fileID: 0}
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--- !u!1001 &1157015548
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--- !u!1001 &1157015548
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -15,10 +15,23 @@ public class PlayerController : MonoBehaviour
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void Start()
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void Start()
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{
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{
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// 컴포넌트 추출 및 할당
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animator = this.gameObject.GetComponent<Animator>();
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}
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}
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void Update()
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void Update()
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{
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Move();
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PlayerAnimation();
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}
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private void PlayerAnimation()
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{
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animator.SetFloat("Forward", v);
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animator.SetFloat("Strafe", h);
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}
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private void Move()
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{
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{
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h = Input.GetAxis("Horizontal"); // 1차원 연속값 -1.0 ~ 0.0 ~ +1.0
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h = Input.GetAxis("Horizontal"); // 1차원 연속값 -1.0 ~ 0.0 ~ +1.0
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v = Input.GetAxis("Vertical"); // -1.0f ~ 0.0f ~ +1.0f
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v = Input.GetAxis("Vertical"); // -1.0f ~ 0.0f ~ +1.0f
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