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@ -29,7 +29,8 @@ public class RemoveBullet : MonoBehaviour
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Quaternion rot = Quaternion.LookRotation(normal);
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// 스파크 생성
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Instantiate(sparkEffect, pos, rot);
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var obj = Instantiate(sparkEffect, pos, rot);
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Destroy(obj, 0.8f);
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}
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}
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