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@ -732,6 +732,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 22f91d763663a4c6290b8d64b02ce4c7, type: 3}
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m_Script: {fileID: 11500000, guid: 22f91d763663a4c6290b8d64b02ce4c7, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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moveSpeed: 8
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--- !u!1001 &1157015548
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--- !u!1001 &1157015548
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -6,8 +6,10 @@ public class PlayerController : MonoBehaviour
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{
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{
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private float h;
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private float h;
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private float v;
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private float v;
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private float r;
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public float moveSpeed = 5.0f;
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[SerializeField] private float moveSpeed = 5.0f;
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[SerializeField] private float turnSpeed = 200.0f;
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void Start()
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void Start()
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{
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{
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@ -18,6 +20,7 @@ public class PlayerController : MonoBehaviour
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{
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{
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h = Input.GetAxis("Horizontal"); // 1차원 연속값 -1.0 ~ 0.0 ~ +1.0
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h = Input.GetAxis("Horizontal"); // 1차원 연속값 -1.0 ~ 0.0 ~ +1.0
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v = Input.GetAxis("Vertical"); // -1.0f ~ 0.0f ~ +1.0f
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v = Input.GetAxis("Vertical"); // -1.0f ~ 0.0f ~ +1.0f
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r = Input.GetAxis("Mouse X"); // 마우스의 X축 이동 변위값(Delta Value)
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// 벡터의 덧셈연산 => 벡터의 정규화 (Vector Normalized)
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// 벡터의 덧셈연산 => 벡터의 정규화 (Vector Normalized)
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Vector3 moveDir = (Vector3.forward * v) + (Vector3.right * h);
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Vector3 moveDir = (Vector3.forward * v) + (Vector3.right * h);
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