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@ -7,14 +7,13 @@ public class WeaponController : MonoBehaviour
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[SerializeField] private GameObject bulletPrefab;
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[SerializeField] private GameObject bulletPrefab;
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[SerializeField] private Transform firePos;
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[SerializeField] private Transform firePos;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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if (Input.GetMouseButtonDown(0))
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{
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// 총알 생성 : bulletPrefab을 왼쪽 마우스 버튼 클릭할 때 마다 생성
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// Instantiate(생성할프리팹, 위치, 각도)
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Instantiate(bulletPrefab, firePos.position, firePos.rotation);
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}
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}
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}
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}
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}
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