diff --git a/Assets/02_Scripts/WeaponController.cs b/Assets/02_Scripts/WeaponController.cs index 4dd2768..d1dc7a2 100644 --- a/Assets/02_Scripts/WeaponController.cs +++ b/Assets/02_Scripts/WeaponController.cs @@ -7,14 +7,13 @@ public class WeaponController : MonoBehaviour [SerializeField] private GameObject bulletPrefab; [SerializeField] private Transform firePos; - void Start() - { - - } - - // Update is called once per frame void Update() { - + if (Input.GetMouseButtonDown(0)) + { + // 총알 생성 : bulletPrefab을 왼쪽 마우스 버튼 클릭할 때 마다 생성 + // Instantiate(생성할프리팹, 위치, 각도) + Instantiate(bulletPrefab, firePos.position, firePos.rotation); + } } }