KNU_SpaceShooter/Assets/02_Scripts/Barrel.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Barrel : MonoBehaviour
{
private GameObject expEffect;
void Start()
{
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expEffect = Resources.Load<GameObject>("BigExplosion");
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}
// Update is called once per frame
void Update()
{
}
}