2024-09-12 14:23:26 +09:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Barrel : MonoBehaviour
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{
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private GameObject expEffect;
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void Start()
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{
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2024-09-12 14:23:59 +09:00
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expEffect = Resources.Load<GameObject>("BigExplosion");
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2024-09-12 14:23:26 +09:00
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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