KNU_SpaceShooter/Assets/02_Scripts/RemoveBullet.cs

36 lines
775 B
C#
Raw Normal View History

2024-09-11 17:40:04 +09:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RemoveBullet : MonoBehaviour
{
2024-09-12 14:02:37 +09:00
[SerializeField] private GameObject sparkEffect;
2024-09-11 17:40:04 +09:00
void OnCollisionEnter(Collision coll)
{
2024-09-12 13:05:56 +09:00
// Garbage Collection
// if (coll.collider.tag == "BULLET")
if (coll.collider.CompareTag("BULLET"))
2024-09-11 17:40:04 +09:00
{
Destroy(coll.gameObject);
}
}
// 충돌 콜백함수
/*
# Collider의 Is Trigger
OnCollisionEnter --- 1
OnCollisionStay --- n
OnCollisionExit --- 1
# Collider의 Is Trigger
OnTriggerEnter --- 1
OnTriggerStay --- n
OnTriggerExit --- 1
*/
}