KNU_SpaceShooter/Assets/02_Scripts/WeaponController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeaponController : MonoBehaviour
{
[SerializeField] private GameObject bulletPrefab;
[SerializeField] private Transform firePos;
void Update()
{
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if (Input.GetMouseButtonDown(0))
{
// 총알 생성 : bulletPrefab을 왼쪽 마우스 버튼 클릭할 때 마다 생성
// Instantiate(생성할프리팹, 위치, 각도)
Instantiate(bulletPrefab, firePos.position, firePos.rotation);
}
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}
}