KNU_SpaceShooter/Assets/02_Scripts/Barrel.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Barrel : MonoBehaviour
{
private GameObject expEffect;
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private int hitCount = 0;
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void Start()
{
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expEffect = Resources.Load<GameObject>("BigExplosion");
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}
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void OnCollisionEnter(Collision coll)
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{
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if (coll.collider.CompareTag("BULLET"))
{
if (++hitCount == 3)
{
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var obj = Instantiate(expEffect, transform.position, Quaternion.identity);
Destroy(obj, 5.0f);
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var rb = this.gameObject.AddComponent<Rigidbody>();
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// 랜덤한 좌표값을 계산
Vector3 pos = transform.position + Random.insideUnitSphere;
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rb.AddExplosionForce(1500.0f, pos, 10.0f, 1000.0f);
Destroy(this.gameObject, 2.0f);
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}
}
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}
}